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Camera UI

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A camera is almost ubiquitous on handheld Android devices. In fact, many new Android devices now include both front- and rear-facing cameras.

If your application requires the use of the device’s camera, you will need to select the CAMERA permission when you are creating your project. The Camera UI tools will allow your application to use the native Camera interface within the Android device.

Let’s review the code below. First, you will notice there is a private variable named camera declared, of type flash.media.CameraUI. Within applicationComplete of the application, an event handler function is called, which first checks to see if the device has an available camera by reading the static property of the CameraUI class. If this property
returns as true, a new instance of CameraUI is created and event listeners of type Media Event.COMPLETE and ErrorEvent.COMPLETE are added to handle a successfully captured image as well as any errors that may occur.

A Button with an event listener on the click event is used to allow the application user to launch the CameraUI. When the user clicks the TAKE A PICTURE button, the cap tureImage method is called, which then opens the camera by calling the launch method and passing in the MediaType.IMAGE static property. At this point, the user is redirected from your application to the native camera. Once the user takes a picture and clicks OK, he is directed back to your application, the MediaEvent.COMPLETE event is triggered, and the onComplete method is called. Within the onComplete method, the event.data property is cast to a flash.Media.MediaPromise object. The mediaPromise.file.url property is then used to populate Label and Image components that display the path to the image and the actual image to the user.

Figure 4-3 shows the application, Figure 4-4 shows the native camera user interface, and Figure 4-5 shows the application after a picture was taken and the user clicked OK to return to the application:

<?xml version=”1.0″ encoding=”utf-8″?>
<s:Application xmlns:fx=”http://ns.adobe.com/mxml/2009″
xmlns:s=”library://ns.adobe.com/flex/spark”
applicationComplete=”application1_applicationCompleteHandler(event)”>
<fx:Script>
<![CDATA[
import mx.events.FlexEvent;
privatevar camera:CameraUI;
protectedfunction application1_applicationCompleteHandler
(event:FlexEvent):void {
if (CameraUI.isSupported){
camera = new CameraUI();
camera.addEventListener(MediaEvent.COMPLETE, onComplete);
camera.addEventListener(ErrorEvent.ERROR, onError);
status.text=”CameraUI supported”;
} else {
status.text=”CameraUI NOT supported”;
}
}
privatefunction captureImage(event:MouseEvent):void {
camera.launch(MediaType.IMAGE);
}
privatefunction onError(event:ErrorEvent):void {
trace(“error has occurred”);
}
privatefunction onComplete(event:MediaEvent):void {
var mediaPromise:MediaPromise = event.data;
status.text = mediaPromise.file.url;
image.source = mediaPromise.file.url;
}
]]>
</fx:Script>
<fx:Declarations>
<!– Place non-visual elements (e.g., services, value objects) here –>
</fx:Declarations>
<s:Label id=”status” text=”Click Take a Picture button” top=”10″ width=”100%”
textAlign=”center”/>
<s:Button width=”300″ height=”60″ label=”TAKE A PICTURE”
click=”captureImage(event)”
horizontalCenter=”0″ enabled=”{CameraUI.isSupported}”
top=”80″/>
<s:Image id=”image” width=”230″ height=”350″ horizontalCenter=”0″ top=”170″/>
</s:Application>

The Camera UI Application

The native camera UI

Application after taking picture

 

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