Array

Designing for Touch

Must Read

Student Loan – School Loan Consolidation

Everything is going great for you. You just graduated from the University with a bachelor's degree in your field...

What Makes Up Your FICO Score

There are five factors that make up a FICO Score:1. Payment history evaluates whether or not you've paid all...

Home Equity Loans For People With Bad Credit – 5 Tips For Faster Funding

A home equity loan may be just the thing you need to get you out of a sticky financial...

Canon PowerShot G12 Adjust the Viewfinder Diopter

If you use the viewfinder on your G12, everything may not appear in crisp focus. To remedy this, use...

New Structural Tags and Attributes

In the first few chapters of this book, we'll talk about how we can use HTML5's and CSS's features...

Canon EOS 60D, Exposure Settings for Video

Setting the exposure for video is similar to setting exposure for still photographs, but you will notice a few...
Admin
test

Designing for touch can be tricky. Here are some tips on creating the best user experience.

First, multitouch and gesture interaction requires testing of various devices. You should never use the emulator for final testing, however. Even though AIR enables you to develop for multiple platforms, it is dependent on the device and the operating system, and the result is not always a uniform experience. GestureWorks, discussed in the preceding section, may address some of this issue; the library’s detection of gestures is superior to the AIR library.

In addition, you should review your code carefully. Make it lean to achieve optimal performance, as gesture responsiveness should not lag. Keep your display list small and use event.stopPropagation to prevent bubbling.

Careful design is also essential. Your hit area should be larger than what you design for the desktop. Make your buttons and hot areas large and obvious. The various software companies make different recommendations on the size of clickable assets. While pixel sizes are important, when using touch as an interaction model the actual physical size and resolution of the LCD in relation to your finger will dictate the design and can change from device to device. You should also create a safe area between interactive elements so that you limit incidental touches on different UI elements.

Also, you should know your repertoire of gestures well and use it appropriately, especially for small devices. Use only the simplest gestures and do not assume your choice of gesture is obvious. Test with actual users before deploying your application. If you plan to distribute your application globally, pay special attention to your choice of gestures, as cultural differences sometimes dictate what is expected.

Finally, the reinforcement of UI and visual hints should always be considered. If you provide instructions, use a step-by-step instruction application in which the user executes the expected gesture. Stay away from a written list of instructions.

Latest News

Digital Marketing for Beginners

Digital marketing for starter, Let to basic learning about connecting with your audience in the right place...

What are 7 things poor people do that the rich don’t?

1. poor people watch TV in which people read books how many hours you spend in front of the TV and when...

Top 18 best small business ideas for beginners starting

A small business can be frightening and requires plenty of careful planning there are many small business ideas which can be beneficial...

Summer that makes you happy

We saw were already here I've been thinking about some of the things. I used to do with my husband even though...

4 Point to helpful tips specifically for caregivers

What you need to take a vacation. I know it sounds impossible creative and try to make it work for you almost...

More Articles Like This